/*
** collision.h for zomzom in /home/goupil_r//GameInLab/zomzom/src/goupil_r
** 
** Made by robin goupil
** Login   <goupil_r@epitech.net>
** 
** Started on  Sat Nov 17 15:39:16 2012 robin goupil
** Last update Sat Nov 17 22:49:19 2012 robin goupil
*/

#ifndef COLLISION_H_
# define COLLISION_H_

void		collision(t_world *world);
int		col_seg_circle(t_vec *a, t_vec *b, t_vec *c, double radius);
int		col_line_cercle(t_vec *a, t_vec *b, t_vec *c, double radius);

#endif /* !COLLISION_H_ */
